

That's fine by us as it fits the game's remit, but the very early game, in particular, can feel a little samey when you have so few options on how to proceed. Moving from the overworld to the major areas in-game retains the same exploration gameplay, but as there's no real fighting all you can do is dodge. As well as those beats you must simply hit, there are also larger attacks that must be dodged – again, though, while this is compelling it's hardly Hatsune Miku-tier rhythm-action, just another of the strings on Giraffe and Annika's pleasant gameplay bow. Those aforementioned boss battles take the form of a rudimentary, but enjoyable rhythm game in which Annika must hop left and right while tapping the A button to "catch" projectiles that are being launched at her by the assailant.

It all gets a little more intense towards the end, but none of this is going to trouble the Pure Platinum crowd. There's little in the way of hostility or combat, besides a rock-clearing mine-cart ride and the boss battles. In that respect, it's a simple adventure game you can't even jump until you clear the first "dungeon". Taking control of the titular Annika, you find yourself exploring the mysterious island of Spica, with the goal of locating fallen stars which will grant you new abilities, allowing you to investigate more and more of this pastoral peninsula. It's a good thing the game is charming and fun, or we might have had to send a stern letter to the publishers. Imagine our disappointment, then, when we booted up the game and found nary an actual giraffe in sight, just a sort of weird cat-boy thing.

The Adventure Pals repped the ruminant but nothing else really springs to mind. We were pretty thrilled by this one before booting it up – I mean, how many games have giraffes in them?! Certainly not enough. Captured on Nintendo Switch (Handheld/Undocked)
